A season of Forgotten Realms organized play, table by table.
A Dungeons & Dragons chronicle · Forgotten Realms · 2024 rules (5.5e)
Season of Magic is a run of Forgotten Realms organized play on the 2024 rules: shared evenings where several tables work the same ground at once, able to talk across the gap, trade across it and heal across it — and, afterwards, to compare how much of the enemy each of them got. This is the archive of one of those tables: the characters who keep coming back, the nights they came through, and what they carried out.
Every session, in order — what happened and what it cost.
1The CompanyThe player characters, each with a playable 2024 sheet.
0PersonaeThe faces the company has met, crossed, or owes.
0BannersCourts, orders, guilds and the rest of the board.
0RealmsThe map as the company has walked it.
1The HoardWhat the company is carrying, and what it is still owed.
0ArcanaRules references, organizer handouts, and table rulings.
0LegendryThe shape of the world and how it got this way.
0At the TableSession 0, safety tools, and how a session runs.
0Behind the VeilBehind the veil — prep and campaign state. Spoilers within.